Wizard Build Basics

Wizard Build Guide Basics
From my experience with playing Perfect World International, I have found some really off the wall builds.  This applies to all classes.  To some extent I can understand experiments.  But I am not speaking in experiments here.  I am going to provide you with solid and proven Wizard Build Information, to help you create the best Wizard that you can.  Below is what I would consider basic information you will need in order to build your Perfect world Wizard the right way.

Understanding your Wizard
Wizards are probably the biggest and best damage dealers in the game.  They are classified as a Ranged Magical Damage dealer.  And you will use your fire power as a survivability tool, due to the fact that you will have low HP, and Low physical defense, especially early in game.  As you level, your physical defense will improve with one of your skills that become available to you.

In a solo setting, playing a Wizard will be difficult at times.  Although your damage is massive, if mobs are able to reach you, your survivability is minimal.  In later levels it improves with your Stone Barrier skill, but it will never be great.  As a solo wizard, you will have to carry Health potions, and possibly consider a HP charm for survivability.  MP can be an issue also, that may need to be correct with MP potions or MP charm.  Focus Powder is also a great investment.

In a Squad, a wizard has one role.  That is as a damage dealer.  You also, of course need to be willing to sacrifice yourself to save your Cleric if needed, but mostly you are there to provide firepower.  It will be very important that you and your tank communicate well, because it will be very easy for you to take aggro on mobs that your tank may not be focused on.  Your primary targets will need to be the same as your tank’s.

Understanding Wizard Statistics
For every level gained, wizards receive increases in some of their statistics.  HP, and MP being the primary focus here.  For every level Gained, you will receive 20hp and 28mp.  This makes a wizard have naturally high MP, but at the cost of Health.  This is corrected through a combination of Health potions, and Health Charms, in my mind.  Some people prefer not to used Charms due to cost, but I think they are well worth the cost.  Focus powder is an excellent way to keep your MP pool charged.  You may still want a charm, but both Life Powder and Focus powder are great ways to increase your Charms lives.

You also receive 1 point to your base magic attack, there are a few levels you will receive 2 points, but the effect is minimal and not really critical to consider, and 0.25 per level to your physical attack.  But has very little impact on you, if you are left to physically attack your enemy, you are in trouble.

Dexterity
As a Wizard, I would suggest you never ever add anything to Dexterity.  But, if you happen to want to build a light armor Wizard, you receive 5 accuracy points and 2 evasion points per Dexterity point.  It really serves no purpose in my mind to play a light armor Wizard.  Your damage is gimped too much, you may have more solo ability, but with practice you can survive just fine with a nuke.

Vitality
In my mind I would also not add anything to vitality.  As a wizard you get 10 points per vitality point.  That is just not enough to make a real impact on a character that has naturally low HP to start with. 

Strength
As for strength, you will need to add some.  Even to wear Robes.  Only add as much as is needed.  This has no benefit for Wizards, other than the ability to wear your gear.

Magic

This is it, right here.  This is where your going to be putting all your points you can spare.  You want as much MP and as much base Magic damage as you can possibly create.  This is what makes a wizard such a monster of a damage dealer.  For every Magic point added, you receive 14mp, plus give you a small elemental resistance increase. 

Wizard Gear
For Wizards, you will be wearing robes.  I know, some people will tell you to go light armor.  But, I am going to tell you NO.  Don’t be tempted.  If you learn how to play the wizard class properly, you will not need to go light armor.  You have a heal, if things get dicey and you do have stone barrier which improves your physical survivability.  And you are already built for elemental damage.  So, trust me.  As far as weapons.  A wizard can use wands, patakas, magic swords or glaives.  I will recommend using the high spike damage weapons, like the glaives or patakas.  It feeds right in to you doing the most possible damage.

Ornaments should be physical.  Always.  And when you find ones you plan to keep for a long time, don’t be afraid to refine them.  This will help your Stone barrier.  Being a percentage increase to your base physical resistance.

Skills and Genies are covered in my ultimate Wizard guide.

I hope this information gives you a stronger understanding of what a Wizard is and how to correctly build your Wizard.  If you have any questions or comments, please feel free.