Cleric Build Guide Basics
From my experience with playing Perfect World International, I have found some really off the wall builds. This applies to all classes. To some extent I can understand experiments. But I am not speaking in experiments here. I am going to provide you with solid and proven Cleric Build Information, to help you create the best Cleric that you can. Below is what I would consider as basic information you will need in order to build your Perfect world Cleric the right way.
Understanding your Cleric
I have not been looking forward to this. To me, Clerics are the hardest class to build in perfect world. Many people may feel that Psychics or Assassins are, because of their newness, but they are much more straight forward than Clerics. Not because Clerics suck, but because Clerics are a balancing act, between support and survivability. Clerics are the ultimate support class in Perfect world. Their main function is to keep people alive. And to do that, they must keep themselves alive also. On top of that, they are not a real damage dealer. Don’t get me wrong, a pure magic cleric and pack a real punch, but in my mind building a pure cleric is not doing a proper service to the class.
In a solo Clerics can do very well. If the person playing them pays close attention. Clerics burn through MP like crazy, and they need MP to do anything. This means a MP charm is almost a must. At the bare minimum, you will always want to keep lots of focus powder on hand to keep your MP regeneration at high levels. And although you have a buff that will increase your MP regeneration, it is not as much as focus powder can do. MP powders are a definite need also.
In a Squad, a cleric has many responsibilities. Those are all their squad members, along with themselves. Their primary focus is going to be on the tank, their secondary focus will be on themselves, and then all of their other squad members fall in line after. Even though in a perfect setting they will not do any fighting, they will be focusing all of their energy on the other members of their team.
Understanding Cleric Statistics
For every level gained, Clerics receive increases in some of their statistics. HP, and MP being the primary focus here. For every level Gained, you will receive 20hp and 28mp.
You also receive about 1point to your magical damage for every level gained. This plays very little into your damage output, but every little bit does count to something.
Dexterity
Clerics see very little benefit from Dexterity, which is why I have so much trouble with clerics. I believe that a useful cleric is a living cleric, what this means to me is that a cleric should wear light armor, so they have protection from both elemental and physical attacks. For every dexterity point you add you receive 5 accuracy and 2 evasion points. Which is really poor compared to other classes.
Vitality
Some people will opt to add to vitality and wear robes instead of Dexterity and light armor. Both directions have their merits. If you decide that route, you receive 10hp points for every vitality point added. We have to remember, which ever way we go, that from time to time, a cleric does not have enough range to stay clear of a mobs AOE, and protect their tank, and they will have to absorb a certain amount of damage, how you absorb it is where some people differ.
Strength
Strength again, serves no purpose other than to wear the latest gear of your choice, whether that is from your weapon or your armor.
Magic
The more magic the better. Clerics are magical class and can never have enough. For every magic point added you receive 14 MP. You will need a minimum of 3 magic points per level to carry your latest weapons.
Cleric Gear
Clerics can go with either a robe build or a light armor build. Personally I favor the light armor build, it comes at the cost of magic output, but I have very little survivability issues with that build.
For ornaments, you will either go with Elemental or Physical. If you are a robe build, I would recommend you use physical, and if you are a light armor build, elemental
Clerics can use any magical weapons. I recommend the magic sword or wand, they will give you the most consistent output, and in my mind that is important with clerics. The high spike damage you get from the other choices are nice, if you’re a damage dealer, but as support, consistency is a very nice trait to have.
Skills and Genies are covered in my ultimate Cleric guide (Coming Soon!!)
I hope this information gives you a stronger understanding of what a Cleric is and how to correctly build your Cleric. If you have any questions or comments, please feel free.